![]() Additionally, the load times are incredibly quick, with the amount of downtime due to load times being incredibly small. Regardless, the game’s original art is quite stunning and you can clearly see why Counterplay favoured this game solely for the PS5 and not a previous-gen system. Admittedly, a lot of the art is incredibly derivative and unoriginal, with the hub area being a straight ripoff of the Orokin Towers from Warframe, and the second area effectively being the Coral Highlands from Monster Hunter World. While it’s able to maintain the 60fps target framerate, the game has a unique level of beauty to it. I tried it in the 4K mode just to see what all the fuss is about and it just felt so sluggish, but that is an argument for another day. Naturally, I chose the performance mode because any game that requires precise reactions from the player will see massive benefits from the framerate increase compared to the visual bells and whistles of the 4K mode. Godfall has two display modes – a resolution mode which targets 4K 30fps and a performance mode which targets 1080p 60fps. This is without going into the declining technical state of the game, a facet which impressed me at first and then appalled me by the end. When you do engage in cooperative play there is animation jittering all over the place, really slow and strange hit detection, unique bugs like not being able to attack due to a bizarre animation lock and the netcode also makes getting successful parries incredibly frustrating as the information you need is actually a second or two behind what is actually happening. There is no system for promoting players to party leader and I would not be surprised if people hit a roadblock of just not knowing how to leave a party given how hidden that important UI element is. For starters, there is absolutely NO matchmaking and the party UI is terrible. Counterplay clearly did not get this memo as Godfall has some of the worst netcode that I have ever experienced, and I’ve done PVP in Dark Souls and Dark Souls II. You’d think for a game that was marketed as a cooperative looter slasher, that the co-op systems would work well. At its core, Godfall’s gameplay is about precision and timing, something which unfortunately gets completely thrown away with its garbage netcode. Are there enemies that you can just hack away at? Are there large enemies who will hit you really hard? It was in these moments of calculation where I found myself appreciating the game a little more. You need to take a step back and understand what is surrounding you. Rather than treat things as just your run-of-the-mill hack ‘n’ slash game, you have to be a little more calculated and methodical in your approach. ![]() However, the game very quickly punishes you for doing what it taught you, similar to the way Anthem would punish you for flying around and being mobile in its endgame. Early on in the game, the design and structure of the game wants you to treat it like a hack ‘n’ slash, mowing through dense assortments of enemies similar to Warframe. Gameplay is easily Godfall’s strongest suit, but it falls victim to both its marketing and its early game communication. ![]() How writing like this can be overlooked is beyond me but it can be a bit jarring, how hard is it to write ‘they’ instead? Another strange point for the story is that the game always refers to you as a ‘he’ despite your character’s gender being tied the valorplate (class/character of sorts) that you are using – I spent most of the campaign using a valorplate that was clearly not a ‘he’, yet I was constantly referred to in this manner. If you wanted a story-driven looter, this is not it. It sucks because the world is kind of cool (if a little derivative). At no point did the storytelling ever feel anything above average, with most points just feeling bad. It tries so hard to have an important story but you end up just not caring, and this problem is made even worse by the fact that the voice acting is bang average. There have been cases where I can forgive a forgettable story, like with The Division 2, because it has been made abundantly clear that story is not the focus of the game. The rest of the details are kind of a blurry haze because the story is that non-existent and forgettable. I’m not quite exactly sure about the story, all I can remember is that your brother has gained a massive amount of power and basically wants to end the world. ![]()
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